| Context rot | The more tokens in the context, the worse the model recalls and reasons. More context is not automatically better. | A Hacker News comment (June 2025), measured by Chroma, defined by Anthropic | Standard |
| Lost in the middle | Facts at the start or end of a long input get used; facts in the middle get missed. | Liu et al., 2023 | Standard |
| Context poisoning | A wrong fact or hallucination gets into the context, and the model keeps building on it. | Gemini 2.5 report; Drew Breunig, 2025 | Emerging |
| Context distraction | The context grows so long that the model leans on it and neglects what it learned in training. | Drew Breunig, 2025 | Emerging |
| Context confusion | Extra content, most often too many tool definitions, drags the answer down. | Drew Breunig, 2025 | Emerging |
| Context clash | New information conflicts with what is already in the context. | Drew Breunig, 2025 | Emerging |
| Lost in conversation | One wrong turn early in a multi-turn chat and the model rarely recovers. The study measured a 39% average drop versus one complete prompt. | Laban et al. (Microsoft), 2025 | Emerging |
| Context pollution | Irrelevant or stale content, such as failed attempts and unrelated tasks, piles up and degrades the output. | No single author; used by Anthropic | Emerging |
| Attention budget | The model has a limited budget of attention, and every token spends some of it. | Anthropic, 2025 | Emerging |
| Context anxiety | A model that knows its window size rushes or wraps up early, believing it is near the end when it isn’t. | Cognition (Devin), 2025 | Emerging |
| Dumb zone | Past a certain fill level, the agent’s decisions get noticeably worse. | Dex Horthy (HumanLayer), 2025 | Emerging |
| Goal drift | Over a long run, the agent wanders away from its original objective. | Arike et al., 2025 | Emerging |
| Context collapse | Summarising a context again and again erodes the details until little useful is left. | Zhang et al. (ACE paper), 2025 | One source |
| Kitchen sink session | One chat for unrelated tasks, so each task’s leftovers crowd the next. | Anthropic, Claude Code docs | One source |